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/
github.com/BohemiaInteractive/CWR
/ Vao
Function
Vao
engine/PoseidonGL33/GL33BindCache.cpp:26–34 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
24
} // namespace
25
26
void Vao(unsigned int vao)
27
{
28
++g_vaoReq;
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if (vao == g_vao)
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return;
31
glBindVertexArray(vao);
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g_vao = vao;
33
++g_vaoBind;
34
}
35
36
void ActiveUnit(int unit)
37
{
Callers
10
EnsureMesh
Function · 0.85
EnsureAlphaMesh
Function · 0.85
RenderDepthFBO
Function · 0.85
RenderCascadeArray
Function · 0.85
Init
Method · 0.85
EmitDraw
Method · 0.85
FlushQueue
Method · 0.85
DrawTestPattern
Method · 0.85
SelectVertexShader
Method · 0.85
CreateVB
Method · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected