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hub / github.com/BohemiaInteractive/CWR / Vao

Function Vao

engine/PoseidonGL33/GL33BindCache.cpp:26–34  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

24} // namespace
25
26void Vao(unsigned int vao)
27{
28 ++g_vaoReq;
29 if (vao == g_vao)
30 return;
31 glBindVertexArray(vao);
32 g_vao = vao;
33 ++g_vaoBind;
34}
35
36void ActiveUnit(int unit)
37{

Callers 10

EnsureMeshFunction · 0.85
EnsureAlphaMeshFunction · 0.85
RenderDepthFBOFunction · 0.85
RenderCascadeArrayFunction · 0.85
InitMethod · 0.85
EmitDrawMethod · 0.85
FlushQueueMethod · 0.85
DrawTestPatternMethod · 0.85
SelectVertexShaderMethod · 0.85
CreateVBMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected