| 704 | // source as the only path (release behaviour). |
| 705 | static std::string s_shaderOverrideDir; |
| 706 | |
| 707 | void SetShaderOverrideDir(const std::string& dir) |
| 708 | { |
| 709 | s_shaderOverrideDir = dir; |
| 710 | if (!dir.empty()) |
| 711 | LOG_INFO(Graphics, "GL33: shader override dir = '{}'", dir); |
| 712 | } |
| 713 | |
| 714 | // Returns true if an override file was loaded (out=its contents). |