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hub / github.com/BohemiaInteractive/CWR / MinMaxCorner

Function MinMaxCorner

engine/Poseidon/World/Scene/ObjectIntersect.cpp:51–54  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

49namespace Poseidon
50{
51inline Vector3 MinMaxCorner(const Vector3* minMax, int x, int y, int z)
52{
53 return Vector3(minMax[x][0], minMax[y][1], minMax[z][2]);
54}
55
56// check if two shapes are in collision state
57

Callers 2

DiagBBoxFunction · 0.70
IntersectBBoxFunction · 0.70

Calls 1

Vector3Class · 0.50

Tested by

no test coverage detected