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hub / github.com/BohemiaInteractive/CWR / EnabledWeaponPool

Function EnabledWeaponPool

engine/Poseidon/UI/Map/UIMapDisplay.cpp:468–477  ·  view source on GitHub ↗

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466}
467
468bool EnabledWeaponPool()
469{
470 // if (!IsCampaign()) return false;
471 const ParamEntry* entry = ExtParsCampaign.FindEntry("weaponPool");
472 if (!entry)
473 {
474 return false;
475 }
476 return (bool)(*entry);
477}
478
479void WeaponsInfo::Apply()
480{

Callers 3

ApplyMethod · 0.85
ObjWeaponsFromPoolFunction · 0.85

Calls 1

FindEntryMethod · 0.45

Tested by

no test coverage detected