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hub / github.com/BohemiaInteractive/CWR / RunMissionScript

Function RunMissionScript

engine/Poseidon/UI/DisplayUI.cpp:181–190  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

179RString GetKeyName(int dikCode)
180{
181 if (InputBindingIsDoubleTap(dikCode))
182 return RString("2x ") + GetKeyName(InputBindingBaseCode(dikCode));
183
184 switch (dikCode)
185 {
186 case SDL_SCANCODE_ESCAPE:
187 return LocalizeString(IDS_SDL_SCANCODE_ESCAPE);
188 case SDL_SCANCODE_1:
189 return LocalizeString(IDS_SDL_SCANCODE_1);
190 case SDL_SCANCODE_2:
191 return LocalizeString(IDS_SDL_SCANCODE_2);
192 case SDL_SCANCODE_3:
193 return LocalizeString(IDS_SDL_SCANCODE_3);

Callers 4

OnGameStateMessageMethod · 0.85
OnMessageMethod · 0.85
SimulateDSMethod · 0.85
OnSimulateMethod · 0.85

Calls 4

GetMissionDirectoryFunction · 0.85
AddScriptMethod · 0.80
SimulateScriptsMethod · 0.80
RStringClass · 0.50

Tested by

no test coverage detected