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hub / github.com/BohemiaInteractive/CWR / GetLocalPlayerName

Function GetLocalPlayerName

engine/Poseidon/Network/NetworkMisc.cpp:2446–2449  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2444}
2445
2446void NetworkManager::AskForReceiveUnitAnswer(AIUnit* from, AISubgroup* to, int answer)
2447{
2448 if (_client)
2449 {
2450 _client->AskForReceiveUnitAnswer(from, to, answer);
2451 }
2452}

Callers 7

ClearMethod · 0.85
AddMPKillMethod · 0.85
AddMPScoreMethod · 0.85
DrawMPTableMethod · 0.85
ChatMethod · 0.85
ReceiveSystemMessagesMethod · 0.85
CreateDebriefingMethod · 0.85

Calls 1

GetLocalPlayerNameMethod · 0.45

Tested by

no test coverage detected