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github.com/BohemiaInteractive/CWR
/ GetLocalPlayerName
Function
GetLocalPlayerName
engine/Poseidon/Network/NetworkMisc.cpp:2446–2449 ·
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Source
from the content-addressed store, hash-verified
2444
}
2445
2446
void NetworkManager::AskForReceiveUnitAnswer(AIUnit* from, AISubgroup* to, int answer)
2447
{
2448
if (_client)
2449
{
2450
_client->AskForReceiveUnitAnswer(from, to, answer);
2451
}
2452
}
Callers
7
Clear
Method · 0.85
AddMPKill
Method · 0.85
AddMPScore
Method · 0.85
DrawMPTable
Method · 0.85
Chat
Method · 0.85
ReceiveSystemMessages
Method · 0.85
CreateDebriefing
Method · 0.85
Calls
1
GetLocalPlayerName
Method · 0.45
Tested by
no test coverage detected