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github.com/BohemiaInteractive/CWR
/ Lerp
Function
Lerp
engine/Poseidon/Graphics/Shadow/ShadowMath.cpp:35–38 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
33
}
34
35
Vec3 Lerp(const Vec3& a, const Vec3& b, float t)
36
{
37
return {a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t};
38
}
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Vec3 Min(const Vec3& a, const Vec3& b)
41
{
Callers
2
SliceFrustum
Function · 0.85
test_shadowmap_math.cpp
File · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected