| 7 | { |
| 8 | |
| 9 | void ConvertMatrix(GfxMatrix& mat, Matrix4Val src) |
| 10 | { |
| 11 | mat._11 = src.DirectionAside()[0]; |
| 12 | mat._12 = src.DirectionAside()[1]; |
| 13 | mat._13 = src.DirectionAside()[2]; |
| 14 | |
| 15 | mat._21 = src.DirectionUp()[0]; |
| 16 | mat._22 = src.DirectionUp()[1]; |
| 17 | mat._23 = src.DirectionUp()[2]; |
| 18 | |
| 19 | mat._31 = src.Direction()[0]; |
| 20 | mat._32 = src.Direction()[1]; |
| 21 | mat._33 = src.Direction()[2]; |
| 22 | |
| 23 | mat._41 = src.Position()[0]; |
| 24 | mat._42 = src.Position()[1]; |
| 25 | mat._43 = src.Position()[2]; |
| 26 | |
| 27 | mat._14 = 0; |
| 28 | mat._24 = 0; |
| 29 | mat._34 = 0; |
| 30 | mat._44 = 1; |
| 31 | } |
| 32 | |
| 33 | void ConvertMatrixTransposed(GfxMatrix& mat, Matrix4Val src) |
| 34 | { |
no test coverage detected