| 1750 | { |
| 1751 | TITLE_PREFIX |
| 1752 | |
| 1753 | GWorld->SetCutEffect(CreateTitleEffectObj(name, Pars >> "CfgTitles" >> effect)); |
| 1754 | return NOTHING; |
| 1755 | } |
| 1756 | |
| 1757 | GameValue SkipDayTime(const GameState* state, GameValuePar oper1) |
| 1758 | { |
| 1759 | float time = oper1; |
| 1760 | |
| 1761 | if (Glob.clock.AdvanceTime(time * OneHour)) |
| 1762 | { |
| 1763 | GScene->MainLight()->Recalculate(); |
| 1764 | GScene->MainLightChanged(); |
| 1765 | GLandscape->OnTimeSkipped(); |
| 1766 | } |
| 1767 |
nothing calls this directly
no test coverage detected