| 343 | } |
| 344 | |
| 345 | GameValue Player(const GameState* state) |
| 346 | { |
| 347 | Person* soldier = GWorld->PlayerOn(); |
| 348 | OLink<Object> player = (Object*)soldier; |
| 349 | return GameValueExt(player.GetLink()); |
| 350 | } |
| 351 | |
| 352 | GameValue PlayerClearInjured(const GameState* state) |
| 353 | { |
nothing calls this directly
no test coverage detected