MCPcopy Create free account
hub / github.com/BohemiaInteractive/CWR / GetExtBinary

Function GetExtBinary

engine/Poseidon/Game/Commands/GameStateExt.cpp:1215–1464  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1213 count = sizeof(ExtUnary) / sizeof(*ExtUnary);
1214 return ExtUnary;
1215}
1216
1217static const GameOperator* GetExtBinary(int& count)
1218{
1219 static const GameOperator ExtBinary[] = {
1220 GameOperator(GameNothing, "setCaptive", function, ObjSetCaptive, GameObject, GameBool),
1221 GameOperator(GameNothing, "setIdentity", function, ObjSetIdentity, GameObject, GameString),
1222 GameOperator(GameNothing, "setFaceanimation", function, ObjSetFaceAnimation, GameObject, GameScalar),
1223 GameOperator(GameNothing, "setFace", function, ObjSetFace, GameObject, GameString),
1224 GameOperator(GameNothing, "setMimic", function, ObjSetMimic, GameObject, GameString),
1225 GameOperator(GameNothing, "setFlagTexture", function, ObjSetFlagTexture, GameObject, GameString),
1226 GameOperator(GameNothing, "setFlagSide", function, ObjSetFlagSide, GameObject, GameSide),
1227 GameOperator(GameNothing, "setFlagOwner", function, ObjSetFlagOwner, GameObject, GameObject),
1228 GameOperator(GameNothing, "remoteExec", function, RemoteExec, GameAny, GameString | GameArray),
1229 GameOperator(GameNothing, "remoteExecCall", function, RemoteExecCall, GameAny, GameString | GameArray),
1230 GameOperator(GameArray, "buildingPos", function, ObjGetBuildingPos, GameObject, GameScalar),
1231 GameOperator(GameNothing, "switchLight", function, ObjSwitchLight, GameObject, GameString),
1232 GameOperator(GameNothing, "inflame", function, ObjInflame, GameObject, GameBool),
1233 GameOperator(GameNothing, "addRating", function, ObjAddExperience, GameObject, GameScalar),
1234 GameOperator(GameNothing, "addScore", function, ObjAddScore, GameObject, GameScalar),
1235 GameOperator(GameScalar, "distance", function, ObjDistance, GameObject, GameObject),
1236 GameOperator(GameNothing, "setPos", function, ObjSetPos, GameObject, GameArray),
1237 GameOperator(GameNothing, "setPosASL", function, ObjSetPosASL, GameObject, GameArray),
1238 GameOperator(GameNothing, "setDir", function, ObjSetDir, GameObject, GameScalar),
1239 GameOperator(GameNothing, "setVelocity", function, ObjSetVelocity, GameObject, GameArray),
1240 GameOperator(GameNothing, "setFormDir", function, GrpSetFormDir, GameObjectOrGroup, GameScalar),
1241 GameOperator(GameNothing, "setDammage", function, ObjSetDammage, GameObject, GameScalar),
1242 GameOperator(GameNothing, "setDamage", function, ObjSetDammage, GameObject, GameScalar),
1243 GameOperator(GameNothing, "allowDammage", function, ObjAllowDammage, GameObject, GameBool),
1244 // Grammatically-correct one-M alias resolves to the same handler (cf. setDammage/setDamage).
1245 GameOperator(GameNothing, "allowDamage", function, ObjAllowDammage, GameObject, GameBool),
1246 GameOperator(GameNothing, "flyInHeight", function, ObjSetFlyingHeight, GameObject, GameScalar),
1247 GameOperator(GameNothing, "setMarkerPos", function, MarkerSetPos, GameString, GameArray),
1248 GameOperator(GameNothing, "setMarkerType", function, MarkerSetType, GameString, GameString),
1249 GameOperator(GameNothing, "setMarkerSize", function, MarkerSetSize, GameString, GameArray),
1250 GameOperator(GameNothing, "setMarkerColor", function, MarkerSetColor, GameString, GameString),
1251 GameOperator(GameNothing, "setWPPos", function, WpSetPos, GameArray, GameArray),
1252 GameOperator(GameBool, "in", function, ObjIn, GameObject, GameObject),
1253 GameOperator(GameScalar, "ammo", function, ObjAmmo, GameObject, GameString),
1254 GameOperator(GameBool, "hasWeapon", function, ObjHasWeapon, GameObject, GameString),
1255 GameOperator(GameNothing, "addWeapon", function, ObjAddWeapon, GameObject, GameString),
1256 GameOperator(GameNothing, "removeWeapon", function, ObjRemoveWeapon, GameObject, GameString),
1257 GameOperator(GameNothing, "addMagazine", function, ObjAddMagazine, GameObject, GameString),
1258 GameOperator(GameNothing, "removeMagazine", function, ObjRemoveMagazine, GameObject, GameString),
1259 GameOperator(GameNothing, "removeMagazines", function, ObjRemoveMagazines, GameObject, GameString),
1260 GameOperator(GameNothing, "selectWeapon", function, ObjSelectWeapon, GameObject, GameString),
1261 GameOperator(GameNothing, "fire", function, ObjFire, GameObject, GameString),
1262 GameOperator(GameNothing, "fire", function, ObjFireEx, GameObject, GameArray),
1263 GameOperator(GameScalar, "muzzleReloadTime", function, ObjMuzzleReloadTime, GameObject, GameString),
1264 GameOperator(GameNothing, "land", function, ObjLand, GameObject, GameString),
1265 GameOperator(GameScalar, "knowsAbout", function, GrpKnowsAbout, GameObjectOrGroup, GameObject),
1266 GameOperator(GameNothing, "say", function, ObjSay, GameObject, GameString),
1267 GameOperator(GameNothing, "say", function, ObjSay, GameObject, GameArray),
1268 GameOperator(GameNothing, "globalRadio", function, ObjGlobalRadio, GameObject, GameString),
1269 GameOperator(GameNothing, "sideRadio", function, ObjSideRadio, GameObjectOrArray, GameString),
1270 GameOperator(GameNothing, "groupRadio", function, ObjGroupRadio, GameObject, GameString),
1271 GameOperator(GameNothing, "vehicleRadio", function, ObjVehicleRadio, GameObject, GameString),
1272 GameOperator(GameNothing, "globalChat", function, ObjGlobalChat, GameObject, GameString),

Callers 1

GameStateExt.cppFile · 0.85

Calls 1

GameOperatorClass · 0.85

Tested by

no test coverage detected