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hub / github.com/BohemiaInteractive/CWR / GetDefaultBinary

Function GetDefaultBinary

engine/Evaluator/express.cpp:1098–1156  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1096#pragma clang diagnostic push
1097#pragma clang diagnostic ignored "-Wexit-time-destructors"
1098static const GameOperator* GetDefaultBinary(int* outSize = nullptr)
1099{
1100 static const GameOperator DefaultBinary[] = {
1101 GameOperator(GameScalar, "^", mocnina, Na, GameScalar, GameScalar),
1102 GameOperator(GameScalar, "*", soucin, Soucin, GameScalar, GameScalar),
1103 GameOperator(GameScalar, "/", soucin, Podil, GameScalar, GameScalar),
1104 GameOperator(GameScalar, "%", soucin, Zbytek, GameScalar, GameScalar),
1105 GameOperator(GameScalar, "mod", soucin, Zbytek, GameScalar, GameScalar),
1106 GameOperator(GameScalar, "atan2", soucin, Atan2, GameScalar, GameScalar),
1107 GameOperator(GameScalar, "+", soucet, Soucet, GameScalar, GameScalar),
1108 GameOperator(GameScalar, "-", soucet, Rozdil, GameScalar, GameScalar),
1109 GameOperator(GameBool, ">=", comparison, CmpGE, GameScalar, GameScalar),
1110 GameOperator(GameBool, "<=", comparison, CmpLE, GameScalar, GameScalar),
1111 GameOperator(GameBool, ">", comparison, CmpG, GameScalar, GameScalar),
1112 GameOperator(GameBool, "<", comparison, CmpL, GameScalar, GameScalar),
1113 GameOperator(GameBool, "==", comparison, CmpE, GameScalar, GameScalar),
1114 GameOperator(GameBool, "!=", comparison, CmpNE, GameScalar, GameScalar),
1115
1116 GameOperator(GameBool, "==", comparison, StrCmpE, GameString, GameString),
1117 GameOperator(GameBool, "!=", comparison, StrCmpNE, GameString, GameString),
1118
1119 GameOperator(GameString, "+", soucet, StrAdd, GameString, GameString),
1120 GameOperator(GameArray, "+", soucet, ListAdd, GameArray, GameArray),
1121 GameOperator(GameArray, "-", soucet, ListSub, GameArray, GameArray),
1122
1123 GameOperator(GameBool, "&&", logicAnd, BoolAnd, GameBool, GameBool),
1124 GameOperator(GameBool, "and", logicAnd, BoolAnd, GameBool, GameBool),
1125 GameOperator(GameBool, "||", logicOr, BoolOr, GameBool, GameBool),
1126 GameOperator(GameBool, "or", logicOr, BoolOr, GameBool, GameBool),
1127
1128 GameOperator(GameVoid, "select", function, ListSelect, GameArray, GameScalar),
1129 GameOperator(GameVoid, "select", function, ListSelect, GameArray, GameBool),
1130 GameOperator(GameNothing, "set", function, ListSet, GameArray, GameArray),
1131 GameOperator(GameNothing, "resize", function, ListResize, GameArray, GameScalar),
1132 GameOperator(GameScalar, "count", function, ListCountCond, GameString, GameArray),
1133 GameOperator(GameNothing, "forEach", function, ListForEach, GameString, GameArray),
1134 GameOperator(GameBool, "in", function, ListIsIn, GameVoid, GameArray),
1135 GameOperator(GameScalar, "find", function, ListFind, GameArray, GameVoid),
1136
1137 GameOperator(GameAny, "then", function, StringThen, GameIf, GameString),
1138 GameOperator(GameAny, "then", function, ArrayThen, GameIf, GameArray),
1139 GameOperator(GameAny, "exitWith", function, StringExitWith, GameIf, GameString),
1140 GameOperator(GameArray, "else", functionFirst, StringElse, GameString, GameString),
1141 GameOperator(GameNothing, "do", function, StringRepeat, GameWhile, GameString),
1142
1143 // for "var" from N to M [step S] do { body }
1144 GameOperator(GameForFrom, "from", function, ForFromOp, GameFor, GameScalar),
1145 GameOperator(GameForTo, "to", function, ForToOp, GameForFrom, GameScalar),
1146 GameOperator(GameForTo, "step", function, ForStepOp, GameForTo, GameScalar),
1147 GameOperator(GameAny, "do", function, ForDoOp, GameForTo, GameString),
1148
1149 GameOperator(GameAny, "call", function, StringCall, GameVoid, GameString),
1150 };
1151 if (outSize)
1152 {
1153 *outSize = lenof(DefaultBinary);
1154 }
1155 return DefaultBinary;

Callers 1

InitMethod · 0.85

Calls 1

GameOperatorClass · 0.85

Tested by

no test coverage detected