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hub / github.com/BohemiaInteractive/CWR / test_multiplayer_auth.cpp

File test_multiplayer_auth.cpp

tests/unit/engine/Poseidon/Network/test_multiplayer_auth.cpp:None–None  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1// MachineIdToPlayerId - the non-Steam multiplayer identity hash.
2// The client sends this decimal id as identity.id; the server round-trips it
3// through _atoi64 and the decimal ban.txt, so the value must be deterministic,
4// positive, fit a signed int64, dodge the 0/999 sentinels, and be insensitive to

Callers

nothing calls this directly

Calls 1

MachineIdToPlayerIdFunction · 0.85

Tested by

no test coverage detected