| 1 | // MachineIdToPlayerId - the non-Steam multiplayer identity hash. |
| 2 | // The client sends this decimal id as identity.id; the server round-trips it |
| 3 | // through _atoi64 and the decimal ban.txt, so the value must be deterministic, |
| 4 | // positive, fit a signed int64, dodge the 0/999 sentinels, and be insensitive to |
nothing calls this directly
no test coverage detected