position of point on screen in pixels (absolute) ! Onscreen range: x = <0,GEngine-Width()), y = <0,GEngine->Height()) */
| 182 | Onscreen range: x = <0,GEngine-Width()), y = <0,GEngine->Height()) |
| 183 | */ |
| 184 | struct Point2DAbs |
| 185 | { |
| 186 | float x, y; |
| 187 | Point2DAbs() {} |
| 188 | Point2DAbs(float xx, float yy) : x(xx), y(yy) {} |
| 189 | }; |
| 190 | |
| 191 | //! 2d rectangle |
| 192 | struct Rect2DAbs |