What a server requires of a joining client: a set of mod ids and whether the match must be exact (no extra local mods). Parsed from the server's `mod` string.
| 60 | /// What a server requires of a joining client: a set of mod ids and whether the |
| 61 | /// match must be exact (no extra local mods). Parsed from the server's `mod` string. |
| 62 | class ServerModList |
| 63 | { |
| 64 | public: |
| 65 | ServerModList() = default; |
| 66 | ServerModList(const std::string& modString, bool equalModRequired); |
| 67 | |
| 68 | const std::vector<ModId>& Required() const { return _required; } |
| 69 | bool RequiresExactMatch() const { return _exact; } |
| 70 | bool Requires(const ModId& id) const { return _set.count(id) != 0; } |
| 71 | bool Empty() const { return _required.empty(); } |
| 72 | |
| 73 | private: |
| 74 | std::vector<ModId> _required; |
| 75 | std::unordered_set<ModId, ModId::Hash> _set; |
| 76 | bool _exact = false; |
| 77 | }; |
| 78 | |
| 79 | /// A required mod that is absent on disk but present in the catalog — what we'd |
| 80 | /// download to satisfy the server. |
no outgoing calls
no test coverage detected