| 135 | m_renderWindow.SetNativeWindowHandle( Platform::GetMainWindowHandle() ); |
| 136 | m_renderSystem.RegisterRenderWindow( &m_renderWindow ); |
| 137 | |
| 138 | m_renderSystem.StartResourceUpdates( true ); |
| 139 | |
| 140 | m_forwardShadingRenderer.Initialize( context.m_pSystemRegistry, *pRenderSettings ); |
| 141 | |
| 142 | #if EE_DEVELOPMENT_TOOLS |
| 143 | m_debugMeshRegistry.Initialize( &m_renderSystem ); |
| 144 | m_imguiRenderer.Initialize( &m_renderWindow, &m_renderSystem ); |
| 145 | #endif |
| 146 | |
| 147 | m_renderSystem.SubmitResourceUpdates( true ); |
| 148 | |
| 149 | return true; |
| 150 | } |
| 151 | |
| 152 | void EngineModule::ShutdownModule( ModuleContext const& context ) |
| 153 | { |
| 154 | #if EE_ENABLE_LPP |
| 155 | g_event.Unbind( m_lppReloadEventBindingID ); |
| 156 | #endif |
| 157 | |
| 158 | //------------------------------------------------------------------------- |
| 159 | // Unregister resource loaders |
| 160 | //------------------------------------------------------------------------- |
| 161 | |
| 162 | context.m_pResourceSystem->UnregisterResourceLoader( &m_hitboxLoader ); |
| 163 | |
| 164 | //------------------------------------------------------------------------- |
| 165 | |
| 166 | context.m_pResourceSystem->UnregisterResourceLoader( &m_navmeshLoader ); |
| 167 | |
| 168 | //------------------------------------------------------------------------- |
| 169 | |
| 170 | context.m_pResourceSystem->UnregisterResourceLoader( &m_physicsRagdollLoader ); |
| 171 | context.m_pResourceSystem->UnregisterResourceLoader( &m_physicsMaterialLoader ); |
| 172 | context.m_pResourceSystem->UnregisterResourceLoader( &m_physicsCollisionMeshLoader ); |
| 173 | |
| 174 | m_physicsMaterialLoader.ClearMaterialRegistryPtr(); |
| 175 | m_physicsMaterialRegistry.Shutdown(); |
| 176 | |
| 177 | //------------------------------------------------------------------------- |
| 178 | |
| 179 | context.m_pResourceSystem->UnregisterResourceLoader( &m_graphLoader ); |
| 180 | context.m_pResourceSystem->UnregisterResourceLoader( &m_animationClipLoader ); |
| 181 | context.m_pResourceSystem->UnregisterResourceLoader( &m_skeletonLoader ); |
| 182 | |
| 183 | m_animationClipLoader.ClearTypeRegistryPtr(); |
| 184 | m_graphLoader.ClearTypeRegistryPtr(); |
| 185 | |
| 186 | //------------------------------------------------------------------------- |
| 187 | |
| 188 | context.m_pResourceSystem->UnregisterResourceLoader( &m_meshLoader ); |
| 189 | context.m_pResourceSystem->UnregisterResourceLoader( &m_textureLoader ); |
| 190 | context.m_pResourceSystem->UnregisterResourceLoader( &m_materialLoader ); |
| 191 | |
| 192 | //------------------------------------------------------------------------- |
| 193 | |
| 194 | context.m_pResourceSystem->UnregisterResourceLoader( &m_entityCollectionLoader ); |
no test coverage detected