(&mut self, handle: f64, roughness: f32, metalness: f32)
| 531 | } |
| 532 | |
| 533 | pub fn set_material_pbr(&mut self, handle: f64, roughness: f32, metalness: f32) { |
| 534 | if let Some(node) = self.nodes.get_mut(handle) { |
| 535 | node.material.roughness = roughness; |
| 536 | node.material.metalness = metalness; |
| 537 | } |
| 538 | } |
| 539 | |
| 540 | /// Q8: Set a water-like material on a scene node. The actual animated |
| 541 | /// wave shader requires a dedicated WGSL pipeline pass (deferred). |
no test coverage detected