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hub / github.com/Bloom-Engine/engine / set_material_pbr

Method set_material_pbr

native/shared/src/scene.rs:533–538  ·  view source on GitHub ↗
(&mut self, handle: f64, roughness: f32, metalness: f32)

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531 }
532
533 pub fn set_material_pbr(&mut self, handle: f64, roughness: f32, metalness: f32) {
534 if let Some(node) = self.nodes.get_mut(handle) {
535 node.material.roughness = roughness;
536 node.material.metalness = metalness;
537 }
538 }
539
540 /// Q8: Set a water-like material on a scene node. The actual animated
541 /// wave shader requires a dedicated WGSL pipeline pass (deferred).

Calls 1

get_mutMethod · 0.80

Tested by

no test coverage detected