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hub / github.com/Bloom-Engine/engine / create_node

Method create_node

native/shared/src/scene.rs:297–305  ·  view source on GitHub ↗
(&mut self)

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295 }
296
297 pub fn create_node(&mut self) -> f64 {
298 // New nodes default to `cast_shadow = true`, so the first
299 // `set_transform` + `update_geometry` will dirty shadows
300 // anyway. Bumping here too costs nothing and keeps the
301 // invalidation story simple.
302 self.shadow_version = self.shadow_version.wrapping_add(1);
303 self.tlas_version = self.tlas_version.wrapping_add(1);
304 self.nodes.alloc(SceneNode::new())
305 }
306
307 pub fn destroy_node(&mut self, handle: f64) {
308 if let Some(node) = self.nodes.get(handle) {

Callers 5

bloom_scene_create_nodeFunction · 0.80
bloom_scene_create_nodeFunction · 0.80
bloom_scene_create_nodeFunction · 0.80
bloom_scene_create_nodeFunction · 0.80
bloom_scene_create_nodeFunction · 0.80

Calls 1

allocMethod · 0.80

Tested by

no test coverage detected