Resolve to concrete (width, height) in physical pixels.
(self, swap_w: u32, swap_h: u32)
| 47 | impl SizePolicy { |
| 48 | /// Resolve to concrete (width, height) in physical pixels. |
| 49 | pub fn extent(self, swap_w: u32, swap_h: u32) -> (u32, u32) { |
| 50 | let max1 = |n: u32| n.max(1); |
| 51 | match self { |
| 52 | SizePolicy::Swapchain => (max1(swap_w), max1(swap_h)), |
| 53 | SizePolicy::HalfSwapchain => (max1(swap_w / 2), max1(swap_h / 2)), |
| 54 | SizePolicy::QuarterSwapchain => (max1(swap_w / 4), max1(swap_h / 4)), |
| 55 | SizePolicy::Fixed(w, h) => (max1(w), max1(h)), |
| 56 | } |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | /// Describes a transient texture the pool should own. Equality on |