Get the 3D uniform bind group layout (for creating per-node uniform bind groups).
(&self)
| 8717 | |
| 8718 | /// Get the 3D uniform bind group layout (for creating per-node uniform bind groups). |
| 8719 | pub fn uniform_3d_layout(&self) -> &wgpu::BindGroupLayout { |
| 8720 | &self.uniform_3d_layout |
| 8721 | } |
| 8722 | |
| 8723 | /// Get texture bind groups (for scene graph rendering). |
| 8724 | pub fn texture_bind_groups_slice(&self) -> &[wgpu::BindGroup] { |
no outgoing calls
no test coverage detected