(&mut self, vertices: &[Vertex3D], indices: &[u32], position: [f32; 3], scale: f32)
| 12698 | } |
| 12699 | |
| 12700 | pub fn draw_model_mesh(&mut self, vertices: &[Vertex3D], indices: &[u32], position: [f32; 3], scale: f32) { |
| 12701 | self.draw_model_mesh_tinted(vertices, indices, position, scale, [1.0, 1.0, 1.0, 1.0], 0); |
| 12702 | } |
| 12703 | |
| 12704 | /// Same as `draw_model_mesh_tinted` but applies a Y-axis rotation |
| 12705 | /// (radians) to the mesh local space before scale + translate. |
nothing calls this directly
no test coverage detected