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hub / github.com/Bloom-Engine/engine / update_frame_uniforms

Method update_frame_uniforms

native/shared/src/renderer/material_system.rs:676–684  ·  view source on GitHub ↗

Write the per-frame + per-view UBOs. Safe to call any time before `dispatch`; callers should call exactly once per frame to keep `PerFrame.time` accurate. Does NOT clear the commands list — that's `reset_frame`'s job (called at begin_frame, not end_frame, so draws submitted during the frame survive).

(
        &mut self,
        queue: &wgpu::Queue,
        per_frame: &PerFrameUniforms,
        per_view:  &PerViewUniforms,
    )

Source from the content-addressed store, hash-verified

674 /// list — that's `reset_frame`'s job (called at begin_frame, not
675 /// end_frame, so draws submitted during the frame survive).
676 pub fn update_frame_uniforms(
677 &mut self,
678 queue: &wgpu::Queue,
679 per_frame: &PerFrameUniforms,
680 per_view: &PerViewUniforms,
681 ) {
682 queue.write_buffer(&self.per_frame_buffer, 0, bytemuck::bytes_of(per_frame));
683 queue.write_buffer(&self.per_view_buffer, 0, bytemuck::bytes_of(per_view));
684 }
685
686 /// Reset the per-draw slot cursor. Commands lists are cleared by
687 /// the Renderer from its own `begin_frame` so the order of reset

Calls

no outgoing calls