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hub / github.com/Bloom-Engine/engine / resolve

Method resolve

native/shared/src/profiler.rs:216–224  ·  view source on GitHub ↗

Resolve any pending GPU queries into the readback buffer. Call once per frame, after all passes are encoded and before submit.

(&mut self, encoder: &mut wgpu::CommandEncoder)

Source from the content-addressed store, hash-verified

214 /// Resolve any pending GPU queries into the readback buffer. Call once
215 /// per frame, after all passes are encoded and before submit.
216 pub fn resolve(&mut self, encoder: &mut wgpu::CommandEncoder) {
217 if !self.enabled || !self.gpu_enabled || self.next_query == 0 { return; }
218 let (Some(qs), Some(resolve)) = (&self.query_set, &self.resolve_buffer) else { return; };
219 encoder.resolve_query_set(qs, 0..self.next_query, resolve, 0);
220 if let Some(readback) = &self.readback_buffer {
221 let byte_count = (self.next_query as u64) * 8;
222 encoder.copy_buffer_to_buffer(resolve, 0, readback, 0, byte_count);
223 }
224 }
225
226 /// End-of-frame bookkeeping. Reads back GPU timestamps from the
227 /// previous frame (non-blocking map), folds samples into rolling

Callers 2

mainFunction · 0.80
end_frame_with_sceneMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected