Average total GPU frame time where available.
(&self)
| 343 | |
| 344 | /// Average total GPU frame time where available. |
| 345 | pub fn avg_frame_gpu_us(&self) -> f64 { |
| 346 | self.rolling.values().filter_map(|s| s.avg_gpu()).sum() |
| 347 | } |
| 348 | |
| 349 | /// Snapshot the rolling averages in a stable, CPU-time-descending |
| 350 | /// order. Games call this once per overlay-draw frame and pull |
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