(&mut self, button: usize)
| 209 | if button < MAX_GAMEPAD_BUTTONS { self.gamepad_buttons_down[button] = true; } |
| 210 | } |
| 211 | pub fn set_gamepad_button_up(&mut self, button: usize) { |
| 212 | if button < MAX_GAMEPAD_BUTTONS { self.gamepad_buttons_down[button] = false; } |
| 213 | } |
| 214 | |
| 215 | pub fn is_gamepad_available(&self) -> bool { self.gamepad_available } |
| 216 | pub fn get_gamepad_axis(&self, axis: usize) -> f32 { |
no outgoing calls
no test coverage detected