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Method set_gamepad_button_up

native/shared/src/input.rs:211–213  ·  view source on GitHub ↗
(&mut self, button: usize)

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209 if button < MAX_GAMEPAD_BUTTONS { self.gamepad_buttons_down[button] = true; }
210 }
211 pub fn set_gamepad_button_up(&mut self, button: usize) {
212 if button < MAX_GAMEPAD_BUTTONS { self.gamepad_buttons_down[button] = false; }
213 }
214
215 pub fn is_gamepad_available(&self) -> bool { self.gamepad_available }
216 pub fn get_gamepad_axis(&self, axis: usize) -> f32 {

Calls

no outgoing calls

Tested by

no test coverage detected