(&mut self)
| 134 | } |
| 135 | |
| 136 | pub fn end_frame(&mut self) { |
| 137 | self.prev_keys_down = self.keys_down; |
| 138 | self.prev_mouse_down = self.mouse_down; |
| 139 | self.prev_gamepad_buttons = self.gamepad_buttons_down; |
| 140 | self.prev_mouse_x = self.mouse_x; |
| 141 | self.prev_mouse_y = self.mouse_y; |
| 142 | let mut flushed = false; |
| 143 | for i in 0..MAX_TOUCH_POINTS { |
| 144 | if self.touch_pending_release[i] { |
| 145 | self.touch_points[i].active = false; |
| 146 | self.touch_pending_release[i] = false; |
| 147 | flushed = true; |
| 148 | } |
| 149 | } |
| 150 | if flushed { |
| 151 | self.touch_count = self.touch_points.iter().filter(|t| t.active).count(); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | // Keyboard |
| 156 | pub fn set_key_down(&mut self, key: usize) { if key < MAX_KEYS { self.keys_down[key] = true; } } |
no test coverage detected