(&mut self, dy: f64)
| 165 | pub fn accumulate_mouse_delta(&mut self, dx: f64, dy: f64) { self.raw_delta_x += dx; self.raw_delta_y += dy; } |
| 166 | pub fn clear_mouse_delta(&mut self) { self.raw_delta_x = 0.0; self.raw_delta_y = 0.0; self.mouse_delta_x = 0.0; self.mouse_delta_y = 0.0; } |
| 167 | pub fn accumulate_mouse_wheel(&mut self, dy: f64) { self.mouse_wheel_y += dy; } |
| 168 | /// Returns the accumulated scroll delta since the last call, and resets it. |
| 169 | /// Games/editors call this once per frame. |
| 170 | pub fn consume_mouse_wheel(&mut self) -> f64 { |
no outgoing calls
no test coverage detected