Convert a Bloom (X, Y_up, Z) vector to Blender's Z-up space. Y-up right-handed (X right, Y up, Z toward viewer) maps to Z-up right-handed (X right, Y into screen, Z up) via: x_b = x_y y_b = -z_y z_b = y_y
(v)
| 164 | # --------------------------------------------------------------------------- |
| 165 | |
| 166 | def bloom_to_blender(v): |
| 167 | """Convert a Bloom (X, Y_up, Z) vector to Blender's Z-up space. |
| 168 | |
| 169 | Y-up right-handed (X right, Y up, Z toward viewer) maps to Z-up |
| 170 | right-handed (X right, Y into screen, Z up) via: |
| 171 | x_b = x_y |
| 172 | y_b = -z_y |
| 173 | z_b = y_y |
| 174 | """ |
| 175 | return (v[0], -v[2], v[1]) |
| 176 | |
| 177 | |
| 178 | # --------------------------------------------------------------------------- |
no outgoing calls
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