()
| 2212 | } |
| 2213 | |
| 2214 | fn main() -> ExitCode { |
| 2215 | let args = match parse_args() { |
| 2216 | Ok(a) => a, |
| 2217 | Err(e) => { |
| 2218 | eprintln!("error: {e}"); |
| 2219 | return ExitCode::from(2); |
| 2220 | } |
| 2221 | }; |
| 2222 | |
| 2223 | let load_start = Instant::now(); |
| 2224 | let scene = match load_scene(Path::new(&args.scene_path)) { |
| 2225 | Ok(s) => s, |
| 2226 | Err(e) => { |
| 2227 | eprintln!("error loading {}: {}", args.scene_path, e); |
| 2228 | return ExitCode::from(1); |
| 2229 | } |
| 2230 | }; |
| 2231 | println!( |
| 2232 | "scene: {} triangles, {} materials, {} textures ({:?})", |
| 2233 | scene.triangles.len(), |
| 2234 | scene.materials.len(), |
| 2235 | scene.textures.len(), |
| 2236 | load_start.elapsed() |
| 2237 | ); |
| 2238 | |
| 2239 | let bvh_start = Instant::now(); |
| 2240 | let bvh = build_bvh(&scene.triangles); |
| 2241 | println!( |
| 2242 | "bvh: {} nodes ({:?})", |
| 2243 | bvh.nodes.len(), |
| 2244 | bvh_start.elapsed() |
| 2245 | ); |
| 2246 | |
| 2247 | let environment = match &args.env_path { |
| 2248 | Some(p) => { |
| 2249 | let start = Instant::now(); |
| 2250 | match Environment::load_hdr(Path::new(p), args.env_intensity) { |
| 2251 | Ok(env) => { |
| 2252 | println!("env: {}x{} ({:?})", env.width, env.height, start.elapsed()); |
| 2253 | env |
| 2254 | } |
| 2255 | Err(e) => { |
| 2256 | eprintln!("warn: failed to load env {}: {}. Using procedural.", p, e); |
| 2257 | Environment::procedural() |
| 2258 | } |
| 2259 | } |
| 2260 | } |
| 2261 | None => { |
| 2262 | println!("env: procedural (no --env supplied)"); |
| 2263 | Environment::procedural() |
| 2264 | } |
| 2265 | }; |
| 2266 | |
| 2267 | let sun = args.sun_direction.map(|dir| SunLight { |
| 2268 | direction_to_light: dir, |
| 2269 | color: args.sun_color, |
| 2270 | intensity: args.sun_intensity, |
| 2271 | }); |
nothing calls this directly
no test coverage detected