(handle: SceneNodeHandle, textureIdx: number)
| 222 | * Pass 0 for the default white texture. |
| 223 | */ |
| 224 | export function setSceneNodeTexture(handle: SceneNodeHandle, textureIdx: number): void { |
| 225 | bloom_scene_set_material_texture(handle, textureIdx); |
| 226 | } |
| 227 | |
| 228 | /** |
| 229 | * Get the number of live scene nodes. |
nothing calls this directly
no test coverage detected