(wgslSource: string)
| 339 | /// no scene-color reads). For the shooter's grass/foliage workload |
| 340 | /// this is the right default; future work can extend to other buckets. |
| 341 | export function compileMaterialInstanced(wgslSource: string): number { |
| 342 | return bloom_compile_material_instanced(wgslSource as any); |
| 343 | } |
| 344 | |
| 345 | /// EN-001 — upload a flat per-instance buffer to the GPU. `data` is |
| 346 | /// laid out as 9 floats per instance: |
nothing calls this directly
no test coverage detected