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hub / github.com/Bloom-Engine/engine / bloom_draw_material

Function bloom_draw_material

native/windows/src/lib.rs:1368–1388  ·  view source on GitHub ↗
(
    material: f64,
    mesh_handle: f64,
    mesh_idx: f64,
    x: f64, y: f64, z: f64, scale: f64,
    r: f64, g: f64, b: f64, a: f64,
)

Source from the content-addressed store, hash-verified

1366
1367#[no_mangle]
1368pub extern "C" fn bloom_draw_material(
1369 material: f64,
1370 mesh_handle: f64,
1371 mesh_idx: f64,
1372 x: f64, y: f64, z: f64, scale: f64,
1373 r: f64, g: f64, b: f64, a: f64,
1374) {
1375 let eng = engine();
1376 let handle_bits = mesh_handle.to_bits();
1377 if let Some(model) = eng.models.get(mesh_handle) {
1378 eng.renderer.cache_model_if_static(handle_bits, &model.meshes);
1379 }
1380 eng.renderer.submit_material_draw(
1381 material as u32,
1382 handle_bits,
1383 mesh_idx as usize,
1384 [x as f32, y as f32, z as f32],
1385 scale as f32,
1386 [(r / 255.0) as f32, (g / 255.0) as f32, (b / 255.0) as f32, (a / 255.0) as f32],
1387 );
1388}
1389
1390#[no_mangle]
1391pub extern "C" fn bloom_load_model_animation(path_ptr: *const u8) -> f64 {

Callers

nothing calls this directly

Calls 4

cache_model_if_staticMethod · 0.80
submit_material_drawMethod · 0.80
engineFunction · 0.70
getMethod · 0.45

Tested by

no test coverage detected