(handle: f64, texture_idx: f64)
| 1517 | |
| 1518 | #[wasm_bindgen] |
| 1519 | pub fn bloom_scene_set_material_texture(handle: f64, texture_idx: f64) { |
| 1520 | engine().scene.set_material_texture(handle, texture_idx as u32); |
| 1521 | } |
| 1522 | |
| 1523 | #[wasm_bindgen] |
| 1524 | pub fn bloom_scene_node_count() -> f64 { |
nothing calls this directly
no test coverage detected