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hub / github.com/Bloom-Engine/engine / mat4_look_at

Function mat4_look_at

native/shared/src/renderer/util.rs:49–72  ·  view source on GitHub ↗
(eye: [f32; 3], center: [f32; 3], up: [f32; 3])

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47}
48
49pub fn mat4_look_at(eye: [f32; 3], center: [f32; 3], up: [f32; 3]) -> [[f32; 4]; 4] {
50 let fx = center[0] - eye[0];
51 let fy = center[1] - eye[1];
52 let fz = center[2] - eye[2];
53 let flen = (fx*fx + fy*fy + fz*fz).sqrt();
54 let (fx, fy, fz) = (fx/flen, fy/flen, fz/flen);
55
56 let sx = fy * up[2] - fz * up[1];
57 let sy = fz * up[0] - fx * up[2];
58 let sz = fx * up[1] - fy * up[0];
59 let slen = (sx*sx + sy*sy + sz*sz).sqrt();
60 let (sx, sy, sz) = (sx/slen, sy/slen, sz/slen);
61
62 let ux = sy * fz - sz * fy;
63 let uy = sz * fx - sx * fz;
64 let uz = sx * fy - sy * fx;
65
66 [
67 [sx, ux, -fx, 0.0],
68 [sy, uy, -fy, 0.0],
69 [sz, uz, -fz, 0.0],
70 [-(sx*eye[0]+sy*eye[1]+sz*eye[2]), -(ux*eye[0]+uy*eye[1]+uz*eye[2]), fx*eye[0]+fy*eye[1]+fz*eye[2], 1.0],
71 ]
72}
73
74pub fn mat4_multiply(a: [[f32; 4]; 4], b: [[f32; 4]; 4]) -> [[f32; 4]; 4] {
75 let mut out = [[0.0f32; 4]; 4];

Callers 2

compute_cascade_vpsMethod · 0.85
begin_mode_3dMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected