(eye: [f32; 3], center: [f32; 3], up: [f32; 3])
| 47 | } |
| 48 | |
| 49 | pub fn mat4_look_at(eye: [f32; 3], center: [f32; 3], up: [f32; 3]) -> [[f32; 4]; 4] { |
| 50 | let fx = center[0] - eye[0]; |
| 51 | let fy = center[1] - eye[1]; |
| 52 | let fz = center[2] - eye[2]; |
| 53 | let flen = (fx*fx + fy*fy + fz*fz).sqrt(); |
| 54 | let (fx, fy, fz) = (fx/flen, fy/flen, fz/flen); |
| 55 | |
| 56 | let sx = fy * up[2] - fz * up[1]; |
| 57 | let sy = fz * up[0] - fx * up[2]; |
| 58 | let sz = fx * up[1] - fy * up[0]; |
| 59 | let slen = (sx*sx + sy*sy + sz*sz).sqrt(); |
| 60 | let (sx, sy, sz) = (sx/slen, sy/slen, sz/slen); |
| 61 | |
| 62 | let ux = sy * fz - sz * fy; |
| 63 | let uy = sz * fx - sx * fz; |
| 64 | let uz = sx * fy - sy * fx; |
| 65 | |
| 66 | [ |
| 67 | [sx, ux, -fx, 0.0], |
| 68 | [sy, uy, -fy, 0.0], |
| 69 | [sz, uz, -fz, 0.0], |
| 70 | [-(sx*eye[0]+sy*eye[1]+sz*eye[2]), -(ux*eye[0]+uy*eye[1]+uz*eye[2]), fx*eye[0]+fy*eye[1]+fz*eye[2], 1.0], |
| 71 | ] |
| 72 | } |
| 73 | |
| 74 | pub fn mat4_multiply(a: [[f32; 4]; 4], b: [[f32; 4]; 4]) -> [[f32; 4]; 4] { |
| 75 | let mut out = [[0.0f32; 4]; 4]; |
no outgoing calls
no test coverage detected