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Function mat4_invert

native/shared/src/renderer/util.rs:110–140  ·  view source on GitHub ↗
(m: [[f32; 4]; 4])

Source from the content-addressed store, hash-verified

108}
109
110pub fn mat4_invert(m: [[f32; 4]; 4]) -> [[f32; 4]; 4] {
111 let m = |r: usize, c: usize| m[c][r]; // accessor for row-major style
112 let mut inv = [0.0f32; 16];
113 inv[0] = m(1,1)*m(2,2)*m(3,3) - m(1,1)*m(2,3)*m(3,2) - m(2,1)*m(1,2)*m(3,3) + m(2,1)*m(1,3)*m(3,2) + m(3,1)*m(1,2)*m(2,3) - m(3,1)*m(1,3)*m(2,2);
114 inv[4] = -m(1,0)*m(2,2)*m(3,3) + m(1,0)*m(2,3)*m(3,2) + m(2,0)*m(1,2)*m(3,3) - m(2,0)*m(1,3)*m(3,2) - m(3,0)*m(1,2)*m(2,3) + m(3,0)*m(1,3)*m(2,2);
115 inv[8] = m(1,0)*m(2,1)*m(3,3) - m(1,0)*m(2,3)*m(3,1) - m(2,0)*m(1,1)*m(3,3) + m(2,0)*m(1,3)*m(3,1) + m(3,0)*m(1,1)*m(2,3) - m(3,0)*m(1,3)*m(2,1);
116 inv[12] = -m(1,0)*m(2,1)*m(3,2) + m(1,0)*m(2,2)*m(3,1) + m(2,0)*m(1,1)*m(3,2) - m(2,0)*m(1,2)*m(3,1) - m(3,0)*m(1,1)*m(2,2) + m(3,0)*m(1,2)*m(2,1);
117 inv[1] = -m(0,1)*m(2,2)*m(3,3) + m(0,1)*m(2,3)*m(3,2) + m(2,1)*m(0,2)*m(3,3) - m(2,1)*m(0,3)*m(3,2) - m(3,1)*m(0,2)*m(2,3) + m(3,1)*m(0,3)*m(2,2);
118 inv[5] = m(0,0)*m(2,2)*m(3,3) - m(0,0)*m(2,3)*m(3,2) - m(2,0)*m(0,2)*m(3,3) + m(2,0)*m(0,3)*m(3,2) + m(3,0)*m(0,2)*m(2,3) - m(3,0)*m(0,3)*m(2,2);
119 inv[9] = -m(0,0)*m(2,1)*m(3,3) + m(0,0)*m(2,3)*m(3,1) + m(2,0)*m(0,1)*m(3,3) - m(2,0)*m(0,3)*m(3,1) - m(3,0)*m(0,1)*m(2,3) + m(3,0)*m(0,3)*m(2,1);
120 inv[13] = m(0,0)*m(2,1)*m(3,2) - m(0,0)*m(2,2)*m(3,1) - m(2,0)*m(0,1)*m(3,2) + m(2,0)*m(0,2)*m(3,1) + m(3,0)*m(0,1)*m(2,2) - m(3,0)*m(0,2)*m(2,1);
121 inv[2] = m(0,1)*m(1,2)*m(3,3) - m(0,1)*m(1,3)*m(3,2) - m(1,1)*m(0,2)*m(3,3) + m(1,1)*m(0,3)*m(3,2) + m(3,1)*m(0,2)*m(1,3) - m(3,1)*m(0,3)*m(1,2);
122 inv[6] = -m(0,0)*m(1,2)*m(3,3) + m(0,0)*m(1,3)*m(3,2) + m(1,0)*m(0,2)*m(3,3) - m(1,0)*m(0,3)*m(3,2) - m(3,0)*m(0,2)*m(1,3) + m(3,0)*m(0,3)*m(1,2);
123 inv[10] = m(0,0)*m(1,1)*m(3,3) - m(0,0)*m(1,3)*m(3,1) - m(1,0)*m(0,1)*m(3,3) + m(1,0)*m(0,3)*m(3,1) + m(3,0)*m(0,1)*m(1,3) - m(3,0)*m(0,3)*m(1,1);
124 inv[14] = -m(0,0)*m(1,1)*m(3,2) + m(0,0)*m(1,2)*m(3,1) + m(1,0)*m(0,1)*m(3,2) - m(1,0)*m(0,2)*m(3,1) - m(3,0)*m(0,1)*m(1,2) + m(3,0)*m(0,2)*m(1,1);
125 inv[3] = -m(0,1)*m(1,2)*m(2,3) + m(0,1)*m(1,3)*m(2,2) + m(1,1)*m(0,2)*m(2,3) - m(1,1)*m(0,3)*m(2,2) - m(2,1)*m(0,2)*m(1,3) + m(2,1)*m(0,3)*m(1,2);
126 inv[7] = m(0,0)*m(1,2)*m(2,3) - m(0,0)*m(1,3)*m(2,2) - m(1,0)*m(0,2)*m(2,3) + m(1,0)*m(0,3)*m(2,2) + m(2,0)*m(0,2)*m(1,3) - m(2,0)*m(0,3)*m(1,2);
127 inv[11] = -m(0,0)*m(1,1)*m(2,3) + m(0,0)*m(1,3)*m(2,1) + m(1,0)*m(0,1)*m(2,3) - m(1,0)*m(0,3)*m(2,1) - m(2,0)*m(0,1)*m(1,3) + m(2,0)*m(0,3)*m(1,1);
128 inv[15] = m(0,0)*m(1,1)*m(2,2) - m(0,0)*m(1,2)*m(2,1) - m(1,0)*m(0,1)*m(2,2) + m(1,0)*m(0,2)*m(2,1) + m(2,0)*m(0,1)*m(1,2) - m(2,0)*m(0,2)*m(1,1);
129
130 let det = m(0,0)*inv[0] + m(0,1)*inv[4] + m(0,2)*inv[8] + m(0,3)*inv[12];
131 if det.abs() < 1e-10 { return IDENTITY_MAT4; }
132 let inv_det = 1.0 / det;
133 let mut out = [[0.0f32; 4]; 4];
134 for col in 0..4 {
135 for row in 0..4 {
136 out[col][row] = inv[col * 4 + row] * inv_det;
137 }
138 }
139 out
140}
141
142/// Encode an RGB byte buffer (no alpha) as a PNG. Used by the
143/// pending-screenshot path so callers can hand us a path and get a

Callers 8

mat4_inverse_localFunction · 0.85
compute_cascade_vpsMethod · 0.85
end_frame_with_sceneMethod · 0.85
begin_mode_3dMethod · 0.85
inv_proj_forFunction · 0.85
world_plane_to_eye_spaceFunction · 0.85
oblique_projFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected