(axis: f64)
| 1602 | pub extern "C" fn bloom_is_gamepad_available() -> f64 { if engine().input.is_gamepad_available() { 1.0 } else { 0.0 } } |
| 1603 | #[no_mangle] |
| 1604 | pub extern "C" fn bloom_get_gamepad_axis(axis: f64) -> f64 { engine().input.get_gamepad_axis(axis as usize) as f64 } |
| 1605 | #[no_mangle] |
| 1606 | pub extern "C" fn bloom_is_gamepad_button_pressed(btn: f64) -> f64 { if engine().input.is_gamepad_button_pressed(btn as usize) { 1.0 } else { 0.0 } } |
| 1607 | #[no_mangle] |
nothing calls this directly
no test coverage detected