(x: number, y: number, z: number)
| 49 | } |
| 50 | |
| 51 | function blockIndex(x: number, y: number, z: number): number { |
| 52 | return (y * worldSizeX * worldSizeZ) + (z * worldSizeX) + x; |
| 53 | } |
| 54 | |
| 55 | function getBlock(x: number, y: number, z: number): number { |
| 56 | if (x < 0 || x >= worldSizeX || y < 0 || y >= WORLD_HEIGHT || z < 0 || z >= worldSizeZ) return BLOCK_AIR; |