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Function setupShadowTest

examples/renderer-test/main.ts:332–358  ·  view source on GitHub ↗
()

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330// shadow resolution, PCF quality, contact shadows.
331
332function setupShadowTest(): void {
333 // Ground — bright warm-white floor, receive-only
334 const floor = placeCube(0, -0.05, 0, 50, 0.1, 50, 0.95, 0.93, 0.88, 0.85, 0.0);
335 setSceneNodeCastShadow(floor, false);
336
337 // Central pillar — warm stone
338 placeCube(0, 4, 0, 1.5, 8, 1.5, 0.82, 0.78, 0.72, 0.5, 0.0);
339
340 // Surrounding pillars at varying heights
341 placeCube(6, 2.5, 0, 1.0, 5, 1.0, 0.85, 0.8, 0.74, 0.4, 0.0);
342 placeCube(-5, 1.5, 3, 0.8, 3, 0.8, 0.78, 0.75, 0.7, 0.6, 0.0);
343 placeCube(3, 3, -5, 1.2, 6, 1.2, 0.8, 0.76, 0.7, 0.5, 0.0);
344
345 // Spheres
346 placeSphere(-3, 1.2, -2, 1.2, 0.9, 0.82, 0.72, 0.3, 0.0);
347 placeSphere(4, 0.8, 4, 0.8, 0.95, 0.93, 0.88, 0.1, 1.0);
348
349 // Low wall / bench — casts a long thin shadow
350 placeCube(0, 0.5, 7, 8, 1, 0.3, 0.75, 0.72, 0.68, 0.7, 0.0);
351
352 // Fence posts
353 for (let i = -4; i <= 4; i = i + 1) {
354 placeCube(i * 2, 0.75, -8, 0.1, 1.5, 0.1, 0.6, 0.58, 0.55, 0.5, 1.0);
355 }
356 // Fence rail
357 placeCube(0, 1.4, -8, 8.1, 0.08, 0.08, 0.6, 0.58, 0.55, 0.5, 1.0);
358}
359
360// ============================================================
361// Zone 4: Water Surface (centered at z=25)

Callers 1

main.tsFile · 0.85

Calls 3

setSceneNodeCastShadowFunction · 0.90
placeCubeFunction · 0.85
placeSphereFunction · 0.85

Tested by

no test coverage detected