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Function setupLightArena

examples/renderer-test/main.ts:300–323  ·  view source on GitHub ↗
()

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298// shadow interaction. Animated lights orbit the center.
299
300function setupLightArena(): void {
301 const cx = 28.0;
302
303 // Central pillar
304 placeCube(cx, 2.5, 0, 1.5, 5, 1.5, 0.85, 0.85, 0.85, 0.3, 0.0);
305
306 // Surrounding spheres (white, varying roughness)
307 const count = 8;
308 for (let i = 0; i < count; i = i + 1) {
309 const angle = TWO_PI * i / count;
310 const x = cx + Math.cos(angle) * 6;
311 const z = Math.sin(angle) * 6;
312 const roughness = 0.05 + 0.95 * i / (count - 1);
313 placeSphere(x, 0.8, z, 1.4, 0.9, 0.9, 0.9, roughness, 0.0);
314 }
315
316 // Floor disc (dark, metallic — to catch reflections when SSR lands)
317 placeCube(cx, -0.05, 0, 16, 0.1, 16, 0.05, 0.05, 0.07, 0.1, 1.0);
318
319 // Smaller metallic accents
320 placeSphere(cx - 3, 0.5, -3, 0.8, 0.95, 0.93, 0.88, 0.05, 1.0);
321 placeSphere(cx + 3, 0.5, 3, 0.8, 1.0, 0.76, 0.33, 0.1, 1.0);
322 placeSphere(cx, 0.5, -5, 0.8, 0.95, 0.64, 0.54, 0.15, 1.0);
323}
324
325// ============================================================
326// Zone 3: Shadow Quality (centered at x=-28)

Callers 1

main.tsFile · 0.85

Calls 2

placeCubeFunction · 0.85
placeSphereFunction · 0.85

Tested by

no test coverage detected