()
| 507 | let gltfModel = { handle: 0, meshCount: 0, materialCount: 0, transform: [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1] }; |
| 508 | |
| 509 | function setupGltfModel(): void { |
| 510 | gltfModel = loadModel("assets/DamagedHelmet.glb"); |
| 511 | // Pedestal (still rendered via scene graph) |
| 512 | placeCube(0, 0.1, -30, 6, 0.2, 6, 0.15, 0.15, 0.17, 0.9, 0.0); |
| 513 | } |
| 514 | |
| 515 | // ============================================================ |
| 516 | // Camera state |