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Function setupGltfModel

examples/renderer-test/main.ts:509–513  ·  view source on GitHub ↗
()

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507let gltfModel = { handle: 0, meshCount: 0, materialCount: 0, transform: [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1] };
508
509function setupGltfModel(): void {
510 gltfModel = loadModel("assets/DamagedHelmet.glb");
511 // Pedestal (still rendered via scene graph)
512 placeCube(0, 0.1, -30, 6, 0.2, 6, 0.15, 0.15, 0.17, 0.9, 0.0);
513}
514
515// ============================================================
516// Camera state

Callers 1

main.tsFile · 0.85

Calls 2

loadModelFunction · 0.90
placeCubeFunction · 0.85

Tested by

no test coverage detected