| 42 | } |
| 43 | |
| 44 | void TestUnitCommand::OnTestFinish() { |
| 45 | VerifyUnitIdleAfterOrder(test_unit_type_); |
| 46 | KillAllUnits(); |
| 47 | } |
| 48 | |
| 49 | void TestUnitCommand::OnUnitIdle(const Unit& unit) { |
| 50 | uint32_t current_game_loop = agent_->Observation()->GetGameLoop(); |
nothing calls this directly
no outgoing calls
no test coverage detected