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hub / github.com/Blizzard/s2client-api / OnTestFinish

Method OnTestFinish

tests/test_unit_command_common.cc:44–47  ·  view source on GitHub ↗

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42 }
43
44 void TestUnitCommand::OnTestFinish() {
45 VerifyUnitIdleAfterOrder(test_unit_type_);
46 KillAllUnits();
47 }
48
49 void TestUnitCommand::OnUnitIdle(const Unit& unit) {
50 uint32_t current_game_loop = agent_->Observation()->GetGameLoop();

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected