| 524 | } |
| 525 | |
| 526 | void AdditionalTestSetup() override { |
| 527 | agent_->Debug()->DebugCreateUnit(test_unit_type_, origin_pt_, agent_->Observation()->GetPlayerID(), 1); |
| 528 | agent_->Debug()->SendDebug(); |
| 529 | } |
| 530 | |
| 531 | void SetTestTime() override { |
| 532 | wait_game_loops_ = 50; |
nothing calls this directly
no test coverage detected