| 14 | // |
| 15 | |
| 16 | class TestLayerUpdate : public TestSequence { |
| 17 | public: |
| 18 | FeatureLayer8BPP start_; |
| 19 | Point2D camera_start_; |
| 20 | |
| 21 | void OnTestStart() override { |
| 22 | const char* error = GetPlayerRelativeLayer(agent_, FeatureLayerType::MINIMAP, start_); |
| 23 | if (error) { |
| 24 | ReportError(error); |
| 25 | return; |
| 26 | } |
| 27 | |
| 28 | const ObservationInterface* obs = agent_->Observation(); |
| 29 | camera_start_ = obs->GetCameraPos(); |
| 30 | |
| 31 | const GameInfo& game_info = obs->GetGameInfo(); |
| 32 | Point2D center = FindCenterOfMap(game_info); |
| 33 | Point2DI center_minimap = ConvertWorldToMinimap(game_info, center); |
| 34 | |
| 35 | ActionFeatureLayerInterface* action = agent_->ActionsFeatureLayer(); |
| 36 | action->CameraMove(center_minimap); |
| 37 | |
| 38 | DebugInterface* debug = agent_->Debug(); |
| 39 | debug->DebugCreateUnit(UNIT_TYPEID::TERRAN_MARINE, center, agent_->Observation()->GetPlayerID(), 1); |
| 40 | debug->SendDebug(); |
| 41 | |
| 42 | wait_game_loops_ = 5; |
| 43 | } |
| 44 | |
| 45 | void OnStep() override { |
| 46 | |
| 47 | } |
| 48 | |
| 49 | void OnTestFinish() override { |
| 50 | const ObservationInterface* obs = agent_->Observation(); |
| 51 | Point2D camera_end = obs->GetCameraPos(); |
| 52 | if (camera_start_ == camera_end) { |
| 53 | ReportError("Camera didn't move"); |
| 54 | return; |
| 55 | } |
| 56 | |
| 57 | FeatureLayer8BPP end_; |
| 58 | const char* error = GetPlayerRelativeLayer(agent_, FeatureLayerType::MINIMAP, end_); |
| 59 | if (error) { |
| 60 | ReportError(error); |
| 61 | return; |
| 62 | } |
| 63 | |
| 64 | if (start_.width != end_.width || start_.height != end_.height) { |
| 65 | ReportError("Layers not the same size"); |
| 66 | return; |
| 67 | } |
| 68 | |
| 69 | bool changed = false; |
| 70 | for (int x = 0; x < start_.width; ++x) { |
| 71 | for (int y = 0; y < start_.height; ++y) { |
| 72 | char start_value = start_.Read(Point2DI(x, y)); |
| 73 | char end_value = end_.Read(Point2DI(x, y)); |
no outgoing calls