| 51 | }; |
| 52 | |
| 53 | struct PlayerInfo { |
| 54 | uint32_t player_id; |
| 55 | PlayerType player_type; |
| 56 | Race race_requested; |
| 57 | Race race_actual; |
| 58 | Difficulty difficulty; |
| 59 | |
| 60 | PlayerInfo(uint32_t player_id, PlayerType player_type, Race race_requested, Race race_actual, Difficulty difficulty) : |
| 61 | player_id(player_id), |
| 62 | player_type(player_type), |
| 63 | race_requested(race_requested), |
| 64 | race_actual(race_actual), |
| 65 | difficulty(difficulty) {}; |
| 66 | }; |
| 67 | |
| 68 | //! Initial data for a game and map. |
| 69 | struct GameInfo { |