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hub / github.com/BlitterStudio/amiberry / TablePushBackgroundChannel

Method TablePushBackgroundChannel

external/imgui/imgui_tables.cpp:2491–2501  ·  view source on GitHub ↗

Bg2 is used by Selectable (and possibly other widgets) to render to the background. Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.

Source from the content-addressed store, hash-verified

2489// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
2490// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
2491void ImGui::TablePushBackgroundChannel()
2492{
2493 ImGuiContext& g = *GImGui;
2494 ImGuiWindow* window = g.CurrentWindow;
2495 ImGuiTable* table = g.CurrentTable;
2496
2497 // Optimization: avoid SetCurrentChannel() + PushClipRect()
2498 table->HostBackupInnerClipRect = window->ClipRect;
2499 SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
2500 table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
2501}
2502
2503void ImGui::TablePopBackgroundChannel()
2504{

Callers

nothing calls this directly

Calls 1

SetCurrentChannelMethod · 0.80

Tested by

no test coverage detected