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hub / github.com/BlitterStudio/amiberry / TablePopBackgroundChannel

Method TablePopBackgroundChannel

external/imgui/imgui_tables.cpp:2503–2512  ·  view source on GitHub ↗

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2501}
2502
2503void ImGui::TablePopBackgroundChannel()
2504{
2505 ImGuiContext& g = *GImGui;
2506 ImGuiWindow* window = g.CurrentWindow;
2507 ImGuiTable* table = g.CurrentTable;
2508
2509 // Optimization: avoid PopClipRect() + SetCurrentChannel()
2510 SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
2511 table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[table->CurrentColumn].DrawChannelCurrent);
2512}
2513
2514// Also see TableBeginCell()
2515void ImGui::TablePushColumnChannel(int column_n)

Callers

nothing calls this directly

Calls 1

SetCurrentChannelMethod · 0.80

Tested by

no test coverage detected