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hub / github.com/BlitterStudio/amiberry / TableBeginCell

Method TableBeginCell

external/imgui/imgui_tables.cpp:2196–2249  ·  view source on GitHub ↗

[Internal] Called by TableSetColumnIndex()/TableNextColumn() This is called very frequently, so we need to be mindful of unnecessary overhead. FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.

Source from the content-addressed store, hash-verified

2194// This is called very frequently, so we need to be mindful of unnecessary overhead.
2195// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
2196void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
2197{
2198 ImGuiContext& g = *GImGui;
2199 ImGuiTableColumn* column = &table->Columns[column_n];
2200 ImGuiWindow* window = table->InnerWindow;
2201 table->CurrentColumn = column_n;
2202
2203 // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
2204 float start_x = column->WorkMinX;
2205 if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
2206 start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
2207
2208 window->DC.CursorPos.x = start_x;
2209 window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
2210 window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
2211 window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
2212 window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
2213 window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
2214 window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
2215
2216 // Note how WorkRect.Max.y is only set once during layout
2217 window->WorkRect.Min.y = window->DC.CursorPos.y;
2218 window->WorkRect.Min.x = column->WorkMinX;
2219 window->WorkRect.Max.x = column->WorkMaxX;
2220 window->DC.ItemWidth = column->ItemWidth;
2221
2222 window->SkipItems = column->IsSkipItems;
2223 if (column->IsSkipItems)
2224 {
2225 g.LastItemData.ID = 0;
2226 g.LastItemData.StatusFlags = 0;
2227 }
2228
2229 // Also see TablePushColumnChannel()
2230 if (table->Flags & ImGuiTableFlags_NoClip)
2231 {
2232 // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
2233 table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
2234 //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
2235 }
2236 else
2237 {
2238 // FIXME-TABLE: Could avoid this if draw channel is dummy channel?
2239 SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
2240 table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
2241 }
2242
2243 // Logging
2244 if (g.LogEnabled && !column->IsSkipItems)
2245 {
2246 LogRenderedText(&window->DC.CursorPos, "|");
2247 g.LogLinePosY = FLT_MAX;
2248 }
2249}
2250
2251// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
2252void ImGui::TableEndCell(ImGuiTable* table)

Callers

nothing calls this directly

Calls 1

SetCurrentChannelMethod · 0.80

Tested by

no test coverage detected