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hub / github.com/BlitterStudio/amiberry / RenderTextWrapped

Method RenderTextWrapped

external/imgui/imgui.cpp:3882–3896  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3880}
3881
3882void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
3883{
3884 ImGuiContext& g = *GImGui;
3885 ImGuiWindow* window = g.CurrentWindow;
3886
3887 if (!text_end)
3888 text_end = text + ImStrlen(text); // FIXME-OPT (not reached by our internal calls)
3889
3890 if (text != text_end)
3891 {
3892 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
3893 if (g.LogEnabled)
3894 LogRenderedText(&pos, text, text_end);
3895 }
3896}
3897
3898// Default clip_rect uses (pos_min,pos_max)
3899// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)

Callers

nothing calls this directly

Calls 1

AddTextMethod · 0.80

Tested by

no test coverage detected