Queue a mouse move event
| 1911 | |
| 1912 | // Queue a mouse move event |
| 1913 | void ImGuiIO::AddMousePosEvent(float x, float y) |
| 1914 | { |
| 1915 | IM_ASSERT(Ctx != NULL); |
| 1916 | ImGuiContext& g = *Ctx; |
| 1917 | if (!AppAcceptingEvents) |
| 1918 | return; |
| 1919 | |
| 1920 | // Apply same flooring as UpdateMouseInputs() |
| 1921 | ImVec2 pos((x > -FLT_MAX) ? ImFloor(x) : x, (y > -FLT_MAX) ? ImFloor(y) : y); |
| 1922 | |
| 1923 | // Filter duplicate |
| 1924 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MousePos); |
| 1925 | const ImVec2 latest_pos = latest_event ? ImVec2(latest_event->MousePos.PosX, latest_event->MousePos.PosY) : g.IO.MousePos; |
| 1926 | if (latest_pos.x == pos.x && latest_pos.y == pos.y) |
| 1927 | return; |
| 1928 | |
| 1929 | ImGuiInputEvent e; |
| 1930 | e.Type = ImGuiInputEventType_MousePos; |
| 1931 | e.Source = ImGuiInputSource_Mouse; |
| 1932 | e.EventId = g.InputEventsNextEventId++; |
| 1933 | e.MousePos.PosX = pos.x; |
| 1934 | e.MousePos.PosY = pos.y; |
| 1935 | e.MousePos.MouseSource = g.InputEventsNextMouseSource; |
| 1936 | g.InputEventsQueue.push_back(e); |
| 1937 | } |
| 1938 | |
| 1939 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1940 | { |
no test coverage detected