| 1937 | } |
| 1938 | |
| 1939 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1940 | { |
| 1941 | IM_ASSERT(Ctx != NULL); |
| 1942 | ImGuiContext& g = *Ctx; |
| 1943 | IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); |
| 1944 | if (!AppAcceptingEvents) |
| 1945 | return; |
| 1946 | |
| 1947 | // On MacOS X: Convert Ctrl(Super)+Left click into Right-click: handle held button. |
| 1948 | if (ConfigMacOSXBehaviors && mouse_button == 0 && MouseCtrlLeftAsRightClick) |
| 1949 | { |
| 1950 | // Order of both statements matters: this event will still release mouse button 1 |
| 1951 | mouse_button = 1; |
| 1952 | if (!down) |
| 1953 | MouseCtrlLeftAsRightClick = false; |
| 1954 | } |
| 1955 | |
| 1956 | // Filter duplicate |
| 1957 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MouseButton, (int)mouse_button); |
| 1958 | const bool latest_button_down = latest_event ? latest_event->MouseButton.Down : g.IO.MouseDown[mouse_button]; |
| 1959 | if (latest_button_down == down) |
| 1960 | return; |
| 1961 | |
| 1962 | // On MacOS X: Convert Ctrl(Super)+Left click into Right-click. |
| 1963 | // - Note that this is actual physical Ctrl which is ImGuiMod_Super for us. |
| 1964 | // - At this point we want from !down to down, so this is handling the initial press. |
| 1965 | if (ConfigMacOSXBehaviors && mouse_button == 0 && down) |
| 1966 | { |
| 1967 | const ImGuiInputEvent* latest_super_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)ImGuiMod_Super); |
| 1968 | if (latest_super_event ? latest_super_event->Key.Down : g.IO.KeySuper) |
| 1969 | { |
| 1970 | IMGUI_DEBUG_LOG_IO("[io] Super+Left Click aliased into Right Click\n"); |
| 1971 | MouseCtrlLeftAsRightClick = true; |
| 1972 | AddMouseButtonEvent(1, true); // This is just quicker to write that passing through, as we need to filter duplicate again. |
| 1973 | return; |
| 1974 | } |
| 1975 | } |
| 1976 | |
| 1977 | ImGuiInputEvent e; |
| 1978 | e.Type = ImGuiInputEventType_MouseButton; |
| 1979 | e.Source = ImGuiInputSource_Mouse; |
| 1980 | e.EventId = g.InputEventsNextEventId++; |
| 1981 | e.MouseButton.Button = mouse_button; |
| 1982 | e.MouseButton.Down = down; |
| 1983 | e.MouseButton.MouseSource = g.InputEventsNextMouseSource; |
| 1984 | g.InputEventsQueue.push_back(e); |
| 1985 | } |
| 1986 | |
| 1987 | // Queue a mouse wheel event (some mouse/API may only have a Y component) |
| 1988 | void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) |
no test coverage detected